Summary

A 3D Environment modeler who's worn many hats. Currently seeking new opportunities from February 2017 onward!
If you're a professional looking to hire, I have more work per request.

Resume PDF

Skills

  • Environment Modeling
  • Prop Modeling
  • Physically Based Rendering
  • Retopology
  • Set Design
  • UV Mapping
  • Texturing
  • Texture Baking
  • PBR Texturing
  • Digital Sculpting
  • 3D Modeling
  • Software Proficiency

    3ds Max
    3ds Max
    ZBrush
    ZBrush
    World Machine
    World Machine
    Photoshop
    Photoshop
    Quixel Suite
    Quixel Suite
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    CRYENGINE
    CRYENGINE
    Unreal Engine
    Unreal Engine
    V-Ray
    V-Ray
    Marmoset Toolbag
    Marmoset Toolbag
    TopoGun
    TopoGun
    xNormal
    xNormal
    Knald
    Knald
    CLIP STUDIO PAINT
    CLIP STUDIO PAINT
    Corel
    Corel

    Productions

    Experience

    3D Environment Modeler

    Obsidian Entertainment
    October 2015 - Present | Irvine, United States of America

    Shipped: Armored Warfare (PC, MMO)

    • Modeled both organic and hard surface game-ready assets, then textured in Quixel Suite to completion

    • Created both unique and tile-able textures for diffuse, normal, spec and gloss

    • Baked high poly models using Knald and 3Ds Max

    • Made level of detail models, destroyed models, and tight collision to enhance gameplay

    • Implemented game-ready models in to CryEngine, set dressed maps, and textured terrain

    • Responsible for bug-fixing 10 maps and fixed over 200 bugs as well as optimizing 400 textures to improve gameplay and aesthetics

    • Playtested game 3 times a week with entire team

    3D Environment Modeler

    Her Interactive
    April 2013 - April 2015 2 years | Seattle

    Shipped:

    Nancy Drew: Sea of Darkness

    Nancy Drew: Labyrinth of Lies

    Nancy Drew: The Shattered Medallion

    Nancy Drew: The Silent Spy

    TBD/Canceled: Nancy Drew: Midnight in Salem

    • Shipped a game on time every 6 months in a self-managed environment

    • Created entire levels as fast as 2-3 week turnaround

    • Scenes modeled and lit in V-Ray with a deep understanding of shaders

    • Worked close with design to enhance the story

    • Made a 14-page mini comic book and merchandise poster

    • Photographed and organized images from Iceland for reference

    2D/3D Artist

    Digital Eel
    April 2013 - April 2014 1 year | Seattle

    Shipped: Infinite Space 3 - Sea of Stars

    • Modeled 18 low-poly watertight spaceships from concept

    • Painted 8 environments for game levels

    • Painted a dozen loot item cards

    Track Artist

    Turn10 (Microsoft)
    July 2012 - February 2013 7 months | Seattle

    Shipped: Forza 5 on Xbox One

    • Graybox modeled hundreds of assets for the second largest level in game

    • Used photoscan data and massive image library of a real-world race track to carefully place all assets in map

    • Crafted physically based rendered shaders

    • Organized huge reference library for easier use

    3D Prop Artist

    Hidden Path
    December 2010 - April 2012 1 year 4 months | Seattle

    Shipped: Counter Strike: Global Offensive

    • Modeled and textured ornate props and structures including the famous temple from Dust

    • Made tight collision intended for shooting game

    • Playtested almost daily with teammates to check work

    CG Teacher's Assistant

    DigiPen Institute of Tecnhology
    June 2009 - June 2010 1 year | Seattle

    • CG lab assistant and the go-to person for DigiPen art students for Max, ZBrush and Photoshop.

    • Substituted introductory 3D classes to art students.

    • For 3 months taught two art classes that included 3D modeling, unwrapping, rigging and animation.

    • Provided 4 models from original concept all textured and rigged with a 1 month turnaround

    • Created a short logo animation including a character walk animation

    3D Prop Artist

    Sony Bend / Bend Studio
    May 2008 - February 2009 9 months | Bend

    Shipped: Resistance: Retribution

    • Enhanced the story of the environment with 3D models and textures in strict handheld console memory budget

    • Animated and polished 14 in-game cinematics