Jami Moravetz
Jami Moravetz
Environment Artist - Nintendo
Seattle-ish, United States of America

Summary

A 3D Environment modeler who's worn many hats.

Resume PDF

Skills

Environment ModelingProp ModelingPhysically Based RenderingRetopologySet DesignUV MappingTexturingTexture BakingPBR TexturingDigital Sculpting3D Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
V-Ray
V-Ray
World Machine
World Machine
TopoGun
TopoGun
xNormal
xNormal
Knald
Knald
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

  • Armored warfare
    • Video Game
      Armored Warfare
    • Year
      2016
    • Role
      3D Environment Modeler
    • Company
      Obsidian Entertainment
  • Midlogo
    • Video Game
      Nancy Drew - Midnight in Salem (To be dated)
    • Year
      2017
    • Role
      3D Environment Modeler
    • Company
      Her Interactive
  • Sea
    • Video Game
      Nancy Drew - Sea of Darkness
    • Year
      2015
    • Role
      3D Environment Modeler
    • Company
      Her Interactive
  • Lie
    • Video Game
      Nancy Drew - Labyrinth of Lies
    • Year
      2015
    • Role
      3D Environment Modeler
    • Company
      Her Interactive
  • Med
    • Video Game
      Nancy Drew - The Shattered Medallion
    • Year
      2015
    • Role
      3D Environment Modeler
    • Company
      Her Interactive
  • Spy
    • Video Game
      Nancy Drew - The Silent Spy
    • Year
      2014
    • Role
      3D Environment Modeler
    • Company
      Her Interactive
  • Sos2
    • Video Game
      Infinite Space 3: Sea of Stars
    • Year
      2014
    • Role
      2D/3D Artist
    • Company
      Digital Eel
  • Forza 5 box art
    • Video Game
      Forza 5
    • Year
      2013
    • Role
      Track Artist
    • Company
      Turn10 (MicroSoft)
  • Counter strike global offensive
    • Video Game
      Counter Strike: Global Offensive
    • Year
      2012
    • Role
      3D Prop Artist
    • Company
      Hidden Path
  • Resistance retributionpspnacover
    • Video Game
      Resistance: Retribution
    • Year
      2009
    • Role
      3D Prop Artist
    • Company
      Sony Bend / Bend Studio

Experience

  • Artist at Nintendo
    Redmond, United States of America
    April 2017 - Present

    - NDA -

  • 3D Environment Modeler at Obsidian Entertainment
    Irvine, United States of America
    October 2015 - February 2017 (1 year 4 months)

    Shipped: Armored Warfare (PC, MMO)

    • Modeled both organic and hard surface game-ready assets, then textured in Quixel Suite to completion

    • Created both unique and tile-able textures for diffuse, normal, spec and gloss

    • Baked high poly models using Knald and 3Ds Max

    • Made level of detail models, destroyed models, and tight collision to enhance gameplay

    • Implemented game-ready models in to CryEngine, set dressed maps, and textured terrain

    • Responsible for bug-fixing 10 maps and fixed over 200 bugs as well as optimizing 400 textures to improve gameplay and aesthetics

    • Playtested game 3 times a week with entire team

  • 3D Environment Modeler at Her Interactive
    Seattle
    April 2013 - April 2015 (2 years)

    Shipped:

    Nancy Drew: Sea of Darkness

    Nancy Drew: Labyrinth of Lies

    Nancy Drew: The Shattered Medallion

    Nancy Drew: The Silent Spy

    TBD/Canceled: Nancy Drew: Midnight in Salem

    • Shipped a game on time every 6 months in a self-managed environment

    • Created entire levels as fast as 2-3 week turnaround

    • Scenes modeled and lit in V-Ray with a deep understanding of shaders

    • Worked close with design to enhance the story

    • Made a 14-page mini comic book and merchandise poster

    • Photographed and organized images from Iceland for reference

  • 2D/3D Artist at Digital Eel
    Seattle
    April 2013 - April 2014 (1 year)

    Shipped: Infinite Space 3 - Sea of Stars

    • Modeled 18 low-poly watertight spaceships from concept

    • Painted 8 environments for game levels

    • Painted a dozen loot item cards

  • Track Artist at Turn10 (Microsoft)
    Seattle
    July 2012 - February 2013 (7 months)

    Shipped: Forza 5 on Xbox One

    • Graybox modeled hundreds of assets for the second largest level in game

    • Used photoscan data and massive image library of a real-world race track to carefully place all assets in map

    • Crafted physically based rendered shaders

    • Organized huge reference library for easier use

  • 3D Prop Artist at Hidden Path
    Seattle
    December 2010 - April 2012 (1 year 4 months)

    Shipped: Counter Strike: Global Offensive

    • Modeled and textured ornate props and structures including the famous temple from Dust

    • Made tight collision intended for shooting game

    • Playtested almost daily with teammates to check work

  • CG Teacher's Assistant at DigiPen Institute of Tecnhology
    Seattle
    June 2009 - June 2010 (1 year)

    • CG lab assistant and the go-to person for DigiPen art students for Max, ZBrush and Photoshop.

    • Substituted introductory 3D classes to art students.

    • For 3 months taught two art classes that included 3D modeling, unwrapping, rigging and animation.

    • Provided 4 models from original concept all textured and rigged with a 1 month turnaround

    • Created a short logo animation including a character walk animation

  • 3D Prop Artist at Sony Bend / Bend Studio
    Bend
    May 2008 - February 2009 (9 months)

    Shipped: Resistance: Retribution

    • Enhanced the story of the environment with 3D models and textures in strict handheld console memory budget

    • Animated and polished 14 in-game cinematics